Addictlab has a number of labs (Chocolate Lab, Science Education Lab, Urban Green Lab, Design Lab …) Our Creative lab exists since 1997 and believes in mixing creative disciplines.  The Addictlab Academy selects activities from the labs for educational & corporate workshops for kids, adults and companies. We want participants to learn, experiment, improvise, collaborate and accelerate their talent.

Learning By Lab

The Addictlab Academy offers a unique educational experience that pushes cross-curricular learning. Project based learning and cross disciplinary thinking is a transformational and even disruptive approach to education that places the learner at the center of an interdisciplinary experience. By Learning by lab and offering a mixed set of workshops,  each individual can go through a journey of discovery, inspiration and talent acceleration where they embrace success and failure, collective intelligence, and above all, have fun.

How does it work?

The Addictlab Academy can visit your school to bring its inspirational activities to your students. Packages are adapted to time, availability and age groups. Ideally, the school/company/organization designates a dedicated area for a temporary setup of a ‘school lab’.

  • mentoring & prototyping of student projects
  • Sustainable development goals awareness kit
  • profiling tools & personal assessment for students


  • Français
  • English

More info?

contact for all questions and information


Earn your Lab Badges with Addictlab Academy activities.

The Addictlab Academy is developing a unique reward system. Participants to the lab’s courses will now be able to earn lab badges. There are multiple reasons to introduce this:

1. Building a Lab Curriculum
The Badges to be earned are for a wide range of fields, as defined by Addictlab’s unique Creative Chemistry table. Collecting the badges will mean growing skills in art, design, robotics, science, but also soft skills such as collaboration and critical thinking.

2. Gamification of educational activities.
Gamification is a known technique to increase interest in activities. Applying this to educational aspects of the lab will allow kids and participants to have fun while learning and learn while playing.

3. Returning students & fidelity program.

As the interest in Addictlab keeps growing, there is an increasing group of returning kids to the lab. To make sure activities proposed are matching the participants level and maturity, the Lab Badge System will allows us to document on the students and Labbies progress, capabilities and past activities.
4. Levels
Badges are creative disciplines, organised per category. Badges will also mention levels, as challenges for the same badge will increase in difficulty, growing with the students’ skills.
How to earn the badges?
At the end of an Addictlab activity (STEAM Camps, Summer camps, other) or during the Wednesday Lab Activities, students will need to solve a challenge. The result will be assessed by the Addictlab team. The Student will receive a Badge certificate and a real badge.
Discover the Curriculum

Impact on the curriculum

  • Programming & coding

  • Tactile learning

  • Collaborative processes

  • Learning by doing

  • Learning by emotion

  • Talent acceleration

  • Creative thinking, design thinking & problem solving

  • Out of the box thinking

  • Cross disciplinary curriculum

  • Prototyping

  • Computational thinking: breaking down complex problems

What do we offer

150 boxes with machines and tools

  • experienced mobile lab
  • select the activities for classes or full day labs

Campus visits

  • school labs (set up lab at your school for half a day, a day, or longer)
  • with or without our bus

Home Schooling

  • mentoring & prototyping of student projects
  • Sustainable development goals awareness kit
  • profiling tools & personal assessment for students

Short workshops

  • design prototyping,
  • visual identity
  • 3D printing
  • robotics
  • thinkering
  • photography
  • VR
  • other


for adults, kids, schools: available courses

  • drawing in 21st Century
  • robotics : programming and coding
  • S.T.E.A.M (Science Technology Engineering Art Mathematics)
  • entrepreneurial : ideation, design & prototyping
  • SDG challenges
  • graphic design, branding & publishing

(packages of 1,5h * 10 weeks) 

SDG Challenges

It’s not all play and fun. We give our students concrete SDG challenges.

Your Own Addictlab, Fab Lab or STE(A)M center

Would you like to install your own lab at school? Ask for advice on what machines, what activities, what tools.

Set up of school lab : Kids go from one station to another

Focus on collaboration and mixing creative disciplines

Unique tools to profile and help students in their orientation and personal development

Addictlab Academy SDG impact evaluation kit available in online store

Focus and own developed tools on the UN’s 17 Sustainable development Goals

Previous experiences & schools include: le Rosey, St Georges, Champittet, Lycée Internationale Ferney, New York Times Student Journeys, British School of New Delhi, FERMUN students, Passeport Vacances Rolle

Home schooling activities : a unique mix of creative disciplines

Ask for more info and register